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[Game Programquake3-1-32b-source

Description: 在QuakeCon 2005大会上,John Carmack曾表示,《Quake 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《Quake 3 Arena》完整源代码1.32b版(Quake 3 Arena Full Source Code v1.32b)已经公布,包括完整的游戏源代码、各种编译工具和Q3Radiant地图编辑器build 200f,大小为22.4MB(压缩包大小5.46MB)。用VC++2003,打开工程后直接就能编译成功。-Quakecon.org 2005 in the General Assembly, said John Romero, "Quake 3" source code will be released in the near future, any interested person can download. Now, id Software fulfill their promise : "Quake 3 Arena" complete source code version 1.32 b (Quake 3 Arena Full Source Code v1.32b) has been published, including the complete source code of the game, various compiler tools and Q3Radiant map editor build 200f. The size of 22.4 MB (compressed size 5.46MB). VC 2003 and opened the project can be compiled directly success.
Platform: | Size: 5726440 | Author: Henry | Hits:

[Browser ClientVC++开发BHO插件——定制你的浏览器

Description: VC++开发BHO插件——定制你的浏览器-VC plug-BHO-- customize your browser
Platform: | Size: 32768 | Author: 阿牛 | Hits:

[Graph Recognize200561555616250020000

Description: 车牌识别系统 需要注意的地方: 使用VC++6.0做开发工具, 采用简单的SDI框架结构 ,一次处理一幅位图(有兴趣的可以作成MDI) 1)位图信息的数据是从左下往右下为一行,一行一行往上排的。 2)每行像素应该是4的倍数,不足的地方用空点补齐,读的时候注意跳过冗余点。 3)主要数据都存在Doc里面,BMP的主要数据存在一个由ImgData指向的BYTE型的内存空间(根据位图的大小,动态分配的)。 4)数据读进来以后,注意向内存中贴图,以保证刷新的效率。 5)程序执行流程 应用程序生成--》打开--》CDipView的OnFileOpen 函数--》 调用CDipDoc的FileOpen 函数--》并使用myDoc->UpdateAllViews(NULL) 刷新 自动调用CDipView的OnPaint函数--》调用CDipView的OnDraw函数----一个像素点一个像素点的画 //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 比较重要的地方 读BMP文件,只能打开256色 (可以是灰度) 显示和内存贴图技术 关于调色板: 调色板实际上是一个数组,4个BYTE 分别是 B,G,R,和 Reserved 每一个像素点都有一个相应的数组。-LPR system needs to the attention of the local : VC 6.0 do use development tools, SDI simple frame structure, handling a bitmap (interested can make MDI) 1) bitmap data is the information from the right and the left for his , and his party up his platoon. 2) pixels per line should be in multiples of four, the inadequacies of the points are filled with empty, Reading, the point to skip redundant. 3) key data exists inside Doc. BMP key data on the existence of a ImgData BYTE directly to the type of memory space (according to the Bitmap a small, dynamic allocation). 4) Data Reading come after, pay attention to the memory mapping, in order to ensure high efficiency. 5) implementation of procedures for application generation process-- "Open--" the OnFileOpe CDipView n Functions-- &
Platform: | Size: 233472 | Author: yanglin | Hits:

[Game Programquake3-1-32b-source

Description: 在QuakeCon 2005大会上,John Carmack曾表示,《Quake 3》源代码将在近期发布,任何有兴趣的人都可以下载。 现在,id Software兑现了自己的诺言:《Quake 3 Arena》完整源代码1.32b版(Quake 3 Arena Full Source Code v1.32b)已经公布,包括完整的游戏源代码、各种编译工具和Q3Radiant地图编辑器build 200f,大小为22.4MB(压缩包大小5.46MB)。用VC++2003,打开工程后直接就能编译成功。-Quakecon.org 2005 in the General Assembly, said John Romero, "Quake 3" source code will be released in the near future, any interested person can download. Now, id Software fulfill their promise : "Quake 3 Arena" complete source code version 1.32 b (Quake 3 Arena Full Source Code v1.32b) has been published, including the complete source code of the game, various compiler tools and Q3Radiant map editor build 200f. The size of 22.4 MB (compressed size 5.46MB). VC 2003 and opened the project can be compiled directly success.
Platform: | Size: 5726208 | Author: Henry | Hits:

[Special Effectsimage_demo

Description: 使用vc++2005完成,实现B样条曲线拟合曲线.单文档视图结构.可打开显示图片,可使用B样条曲线对对象轮廓进行拟合.显示B样条曲线的次数,控制点个数,控制点坐标,节点向量等-Using vc++2005 completed, the realization of B-spline curve fitting. The structure of a single document view. To open the display picture, you can use B-spline curve fitting contours of objects. Show the B-spline curve of the number of control points the number of control point coordinates, the node vector, such as ....
Platform: | Size: 9703424 | Author: Rongbin | Hits:

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